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[GDI-Bitmapgui16

Description: 对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立 release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之 外执行程序,必须复制所需位图及模型文件。 必须复制的文件: Chopper.asc chopper.bmp cp.bmp end.BMP end.txt w1.bmp w2.bmp w3.bmp-Computer graphics programming practices, including drawing a straight line, anti-aliasing in a straight line, circle, oval painting, draw a rectangle, polygon drawing, filling rectangle, polygon fill, 3D transformation, lighting, texturing. Energy is limited, not the original code to make any comment. Out to simplify the programming considerations, many parts of the specified constants, without making a general-purpose processing. Unzipped create gui16 directory, under which the source code and project files. Established in gui16 release directory, under which there is an executable file to be bitmap and model file. Procedures performed outside in the release directory, you must copy the required bitmap and the model file. Must copy the file: Chopper.asc chopper.bmp cp.bmp end.BMP end.txt w1.bmp w2.bmp w3.bmp
Platform: | Size: 1853440 | Author: pudn | Hits:

[Special Effectsgui16

Description: C写的计算机图形学算法实例,这是偶对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等,图形均为实时生成,所有算法由本人独立实现,未用任何图形函数库。   由于精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之外执行程序,必须复制所需位图及模型文件。 -Instances of computer graphics algorithms written in C, which is even computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing, polygon, rectangle fill, polygon fill, 3D transformation, illumination , mapping, graphics are generated in real time, all the algorithms implemented independently by me, not with any graphics library. Because energy is limited, not to make any comments on the original code. Out to simplify the programming considerations, many places specified constant, without making a general-purpose processing. The unzip establish gui16 directory in the source code and project files under it. Establish gui16 under the release directory, under which there is an executable file its required bitmap and model file. Program execution outside in the release directory, you must copy the required bitmap model file.
Platform: | Size: 277504 | Author: Liu | Hits:

[Other Gamesdiangdianfancun

Description: 速度是3D程序中最重要的指标,你必须限制绘制的多边形的个数,或者提高显卡绘制多边形的效率。显卡最近增加了一个新的扩展,叫做顶点缓存VS,它直接把顶点放置在显卡中的高速缓存中,极大的增加了绘制速度。 -The speed is the most important indicator of the 3D program, you must limit the number of polygon draw, or to improve the efficiency of the graphics draw polygons. Graphics card recently added a new extension, called the vertex buffer VS it directly to the vertex placed on the graphics card in the cache, which greatly increased the speed of rendering.
Platform: | Size: 194560 | Author: 江涛 | Hits:

[Picture Viewergui16

Description: 其中包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。-Including painting line, anti-aliasing line, circle, ellipse, rectangle, polygon, rectangle, polygon filling, 3D transform, illumination, texture etc..
Platform: | Size: 338944 | Author: 王鹏 | Hits:

[Software Engineering3Dtuxingxuanranyinqinshejiyushixian

Description: 本文通过对三维图形引擎流水线的研究,建立了一个简单的图形渲染引擎以满足对案件现场重建的需要。研究的主要内容包括下面几点: 1)3D引擎中的数学运算。 2)3D引擎中的基本3D流水线。 物体数据或渲染列表中多边形数据在流水线中各个坐标系之间的转换。 3)光照和着色处理 研究四种光源类型:点光源、定点光源、聚光灯和环境光源,两种着色模式: 恒定着色和Gottraud着色。 4)纹理映射 插值计算纹理坐标和一维空间采样。 5)Z缓存 -Based on the three-dimensional graphics engine pipeline studies, the establishment of a simple graphics rendering engine to meet the needs of crime scene reconstruction. The main contents include the following points: 1) 3D engine math. 2) 3D engine to the basic 3D pipeline. Rendering objects in the list data or polygon data in the pipeline between the coordinate system conversion. 3) Treatment of four kinds of light and color light types: point source, point, spot and ambient light, two kinds of color modes: constant shading and Gottraud coloring. 4) The interpolated texture mapping coordinates and one-dimensional texture sampling. 5) Z Cache
Platform: | Size: 1774592 | Author: xmw_106 | Hits:

[OpenGL programgRobot_VC_2008_Express_Source

Description: openGL C 機械人 code This project aims at creating a 3D robot and make it dance to some music using the polygon primitives in OpenGl and glut libraries. -openGL C Robot code This project aims at creating a 3D robot and make it dance to some music using the polygon primitives in OpenGl and glut libraries.
Platform: | Size: 3218432 | Author: haneda | Hits:

[Special EffectsEsmeProcess

Description: DICOM图像处理和统计,包括在单个多个DICOM上获取感兴趣的图片片段,保存片段,并给出像素的统计结果等-EsmeProcess: The main program is functioning dicom operation with drawing/painting multiple Region Of Interest (ROI) on a given dicom image, saving/retrieving the results into/from the dicom header, computing various statistic required, and viewing 3D images. All the imroi tools (freehand, circle, rectangle, polygon) are used to define ROI region(s) with a sophisticated binary operation between them. The statistical functions include bar, plot and boxplot.
Platform: | Size: 2859008 | Author: leejwen | Hits:

[Special EffectsComputerGraphic

Description: 计算机图形学课程中的实现,包括二维和三维图形中平移,旋转,缩放的实现,DDA,中点画线法,Bressenhanm算法绘制直线,多边形扫描算法和种子扫描线算法绘制多边形。-Courses in computer graphics implementations, including 2D and 3D graphics in translation, rotation, scaling to achieve, DDA, were dotted line, Bressenhanm algorithm to draw a straight line, polygon scan algorithm and seed draw a polygon scan line algorithm.
Platform: | Size: 22086656 | Author: 吴彬洁 | Hits:

[Software Engineeringgdmag

Description:   Stan Melax 正在加拿大亚伯达大学攻读计算机科学博士学位,致力于研究交互式3D技术和算法。他同时是Bioware的技术总监,曾经参与《超钢战神》这款游戏的制作,现在正在为他们的下一款游戏实现非常酷的3D效果,你可以通过电子邮件跟他联络:melax@cs.ualberta.ca。-A Simple, Fast, and Effective Polygon Reduction Algorithm    
Platform: | Size: 574464 | Author: 打算 | Hits:

[OtherWOBJ_toolbox-master

Description: 读取obj 3D文件 来源于GitHub,开源项目-Read and Write Wavefront OBJ geometry and MTL files. The function read_wobj allow Wavefront object files including material MTL files to be read into a Matlab structure. The function write_wobj exports a Matlab structure to an OBJ file. It doesn t matter if the object file contains splines or polygon based geometry, it reads and writes almost all .obj files. See help read_wobj and help write_wobj https://github.com/quxiaofeng/WOBJ_toolbox
Platform: | Size: 207872 | Author: weiji | Hits:

[CADdxfReadWriteView

Description: 读取DXF文件和保存DXF文件,处理通用实体,并且加入了Polygon和Polyface的接口-his is not a complete DXF reader package, but it handles most entities that are commonly found. With this release I ve added the Polygon mesh and Polyface mesh varieties of POLYLINE, so a great many of the 3D model DXF files found on the internet can now be loaded and at least viewed in 2D. In addition, I ve implemented the Arbitrary Axis Algorithm and associated 3D transformations which allows general purpose 3D datasets to be loaded and viewed in 2D. In addition to both the above points, BLOCKs are now supported, but the fact that they (and other objects) can be inserted in arbitrary positions and with 3D rotations added, has complicated the drawing routines somewhat.
Platform: | Size: 214016 | Author: xxx | Hits:

[Graph programgui16

Description: 计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形等 -Computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, textures, etc.
Platform: | Size: 404480 | Author: zhang | Hits:

[Other多边形扫描线填充原始算法

Description: 扫描线算法适合对矢量图形进行区域填充,只需要直到多边形区域的几何位置,不需要指定种子点,适合计算机自动进行图形处理的场合使用,比如电脑游戏和三维CAD软件的渲染等等。(The scan line algorithm for vector graphics regional filling, need only geometric position until the polygon, do not need to specify the seed point for automatic computer graphics processing applications, such as computer games and 3D CAD software rendering and so on.)
Platform: | Size: 2305024 | Author: 洛洛云九 | Hits:

[Other计算机图形学

Description: 在vc++6.0环境下,基于OPENGL实现图形学设计内容。包括实现五边形到五角星的动态变换;利用DDA、中点画线法、Bresenham算法画直线;利用中点画圆法、Bresenham算法画圆;利用栅栏填充、扫描线填充实现多边形内部颜色填充;以及实现二维图形、三维图形的平移、放大、缩小、对称、旋转、错切等基本图形变换。(In vc++6.0 environment, we design content based on OPENGL. It includes the dynamic transformation of Pentagon to pentagonal star, using DDA, middle point drawing and Bresenham algorithm to draw straight lines; using middle point drawing circle method and Bresenham algorithm to draw circle; using fence filling and scanning line filling to fill in polygon interior color filling; and realizing the translation, enlargement and reduction of two-dimensional graphics and 3D graphics. Basic graphic transformation, such as symmetry, rotation, and error cutting.)
Platform: | Size: 4198400 | Author: 水无缘 | Hits:
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